Title says it all. I have music and gui sounds that are inside a gui in my game, and I don’t want them to get affected by AmbientReverb, sort of like a raycast ignore list. Is there a way to do this?
At this very moment, AmbientReverb
acts like a reverb finishing touch on top of all sounds. I recommend you to try a workaround by applying effect layers on desired sounds and ignore the sounds you wish to not have the effect.
Is there any way I could replicate each ambient reverb with a ReverbSoundEffect?
It’s actually a combination of delay(alternatively, you can pick echo) and reverb together. Play with the parameters with the stacks together and it will turn out fine.