Make part bounce off certain part less?

I have a ball and a goal net, I was wondering if there is any way to make it so that the ball will not bounce off the net (or make it have a less powerful bounce)? I tried using CustomPhysicalProperties but everything I’ve tried seems to not work.

uh i’m no genius but i think this is a simple approach:

net.Touched:Connect(function(hit)
   if hit.Parent == "Ball" then
   hit.Parent.Anchored = true
   task.wait(x)
   hit.Parent.Anchored = false
   end
end)

if you don’t want to anchor it, you can change its mass instead