Make Pathfinding ignore walls [NEEDS TO BE FIXED]

I have an NPC and there are alot of walls as the NPC is in a house. The NPC should be able to completely ignore the walls and be able to go through them.

However, I have tried putting a PathfindingModifier in each wall with PassThrough set to true and that doesnt work.

I have also tried putting all of the walls in a CollisionGroup and setting the NPC and the walls to not collide.

The “last resort” solution would be to only load the walls on the client, and the server wouldnt have any walls.

PathfindingModifier Does still work, Have you tried covering the Map with a Part under PathfindingModifier?

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Yeah, i actually just tested that a few minutes ago and same problem

Are you sure have you followed the Ignoring Obstacles tutorial correctly?

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I ended up loading the map on the client and the server having a different map (basically this:

)
but you are right; i was using the pathfinding modifiers wrong
(so even though i solved it, ill give u the solution since you were right)

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