Hi, I was wondering if there is a way to make PathFinding service avoid going on certain parts I tried looking on the developer hub but I didn’t see anything to do so.
Like, if there is a part named “KillPart” how would I make PathFinding avoid going on it?
I hope this makes since
Pathfinding service is unreliable. I woukd recommend manually using humanoid:MoveTo() and time everything. Maybe use a module script for multiple huamnoids.
Roblox’s built-in pathfinding is actually very solid for most use cases nowadays. To answer your original question, what you are looking for is the pathfinding modifiers feature. You can read up about them here: New Pathfinding Modifiers - Studio Beta