I’m working on a game heavily focused on movement, and right now I’m adding wall running. I’ve been trying to figure out how to make the player fall slower (but still accelerate) during the wall run. The only ways I’ve found to do it either make the player fall at a constant rate or constantly gain speed and go way too fast. Any help is appreciated :>
You should use velocity to boost the player up but just a little bit or else the player will fly up
How would you suggest I do this? I’ve tried :ApplyImpulse() but it just causes the player to fall at a constant rate.
How about try Setting the assembly linear velocity property of the player
Ran into the same problem:
For my wallrunning script i finished it with slow falling using assemblyLinearvelocity
This seems to work exactly how I wanted it to! Thanks :3
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