Make player's camera face the same direction as another part's orientation

I am not good at camera manipulation can someone please help me figure this out. I want the player’s cam to face the same direction as another instance’s direction for example up,down,left,right

I can help with this! But, do you have any existing code for me to help you with?

I just got off my computer but basically I want it so the player’s camera faces down if the comers subject is facing down

Like this?

local camera = workspace.CurrentCamera -- or however you get the player's camera
local RunService = game:GetService("RunService")

local partToRotateCameraTo = workspace.Part  -- refrence part here
	
RunService.RenderStepped:Connect(function()
	camera.CFrame = CFrame.new(camera.CFrame.Position) * partToRotateCameraTo.CFrame.Rotation
end)
local basepart = --// Basepart
local camera  = workspace.CurrentCamera

local rotation = basepart.CFrame.Rotation
local camera_pos = camera.CFrame.Position

camera.CFrame = CFrame.new(camera_pos) * rotation

That doesn’t work, it just rotates the camera instead of aligning it with the part.

I forgot to loop it, oops.

local basepart = --// Basepart
local camera  = workspace.CurrentCamera
local rs = game:GetService("RunService")

rs.RenderStepped:Connect(function()
    local rotation = basepart.CFrame.Rotation
    local camera_pos = camera.CFrame.Position
    camera.CFrame = CFrame.new(camera_pos) * rotation
end)

No I thought of CFrame * Rotation

wait nvm i didn’t look at the while thing sorry lol

you could also add a lerp to make it smoother

local camera = workspace.CurrentCamera -- or however you get the player's camera
local RunService = game:GetService("RunService")

local partToRotateCameraTo = workspace.Part  -- refrence part here
	
RunService.RenderStepped:Connect(function(dt)
	camera.CFrame = camera.CFrame:Lerp((CFrame.new(camera.CFrame.Position) * partToRotateCameraTo.CFrame.Rotation), 0.25)
end)

A lerp is a camera animation?

extra text…

it just smoothly moves in between positions with a set interval. so if you set the interval to 0.5 it will get 50% closer to the target position every update.