Hello, I’m trying to make my raycast follow a part. But, I ran into a problem. The raycast will hit the enemy player before the part/bullet actually hits. So is there a way I can bypass this? For example, I want the bullet to hit first then damage the player.
Thank you.
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You can use a Raycast blacklist using raycastParams on the player’s body parts to make it so the ray bypasses the user.
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Sorry for the misinformation I will edit the post. What I meant is that since the raycast is almost instant it damages the player before the part hits the player. Like a gun for example. When I raycast it instantly damages the player. But I wanted to bullet to first hit then take damage. Sorry for the misinformation again.
Hello, I still have help. So epic bump. 