Make RPG Jobs Suggestions

Need your suggestions:

The game’s theme is Fantasy Antique Cyberpunk. Meaning the characters are cyborgs, living in a very neony city, but outside of a city it’s pretty much wildlife and fantasy monsters.
They use Quantum Technologies for magic-like things (spells, hoverboards, etc.), but they don’t use guns or cars. It’s just melee + magic.
For better visualization you can imagine Ancient Greece (Odyssey, Illiad, Achilles, that sort of things), but if they were cyborgs with access to quantum physics.

Most systems are already ready (House building, character customization, fighting, etc.)

I’m now making the jobs where players can earn money. I need your suggestions about what those jobs should be, and how they should work. Can make anything, so let your fantasy go wild, but try to match the game’s theme. It can be mining, farming, working in some kind of a factory. Be as specific as you can about how you want the jobs to look.

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Here are a few ideas:

  • Mining: Players could explore the wilderness outside of the city to find valuable resources, such as rare metals or crystals. They could use their quantum technology to extract these resources from the ground, and then sell them to merchants or blacksmiths in the city.
  • Farming: In the wilderness outside of the city, players could cultivate crops or raise animals using quantum technology. They could then sell the produce or livestock they harvest to merchants in the city, or use it to feed their own characters.
  • Crafting: Players could learn to craft a variety of items, such as weapons, armor, or magical artifacts. They could gather raw materials from the wilderness, or buy them from merchants, and then use their quantum technology to create the finished products. They could sell these items to other players or to merchants in the city.
  • Trading: Players could become merchants themselves, and travel between different cities and towns to buy and sell goods. They could use their quantum technology to transport large quantities of goods quickly, or to enhance their bargaining skills.
  • Protecting the city: Players could become guards, and protect the city from threats such as monsters or rival factions. They could patrol the city walls, or defend the gates from enemy attacks. They could earn money by collecting fees from merchants and travelers, or by completing quests for the city leaders.
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Thanks, the other ideas are too general, but I really like this

and this

Definitely will implement both