I would like to scale down all things in game by a factor of 4. That means that player characters would be a fourth of the normal size, particles too, and so and so…
My main two reasons for it are:
- Avoiding floating point error while maintaining a decently sized world.
- Giving a greater sense of scale to the player by having models be more massive in comparison to them.
How to scale down is not really the issue here, it’s as simple as :ScaleTo
. However, something feels off and I guess it’s the camera.
It’s more than probable that the camera was designed in first place to be used with “default” scales. Mainly, what I feel when scaling down everything and adjusting camera max distances and offset is that you can still notice how things are much smaller than usual.
So far I’ve tried modifying the FOV but that’s not the case. Any advice would be really appreciated .