Make scaled down game feel like default scale

I would like to scale down all things in game by a factor of 4. That means that player characters would be a fourth of the normal size, particles too, and so and so…

My main two reasons for it are:

  • Avoiding floating point error while maintaining a decently sized world.
  • Giving a greater sense of scale to the player by having models be more massive in comparison to them.

How to scale down is not really the issue here, it’s as simple as :ScaleTo. However, something feels off and I guess it’s the camera.

It’s more than probable that the camera was designed in first place to be used with “default” scales. Mainly, what I feel when scaling down everything and adjusting camera max distances and offset is that you can still notice how things are much smaller than usual.

So far I’ve tried modifying the FOV but that’s not the case. Any advice would be really appreciated :kissing_smiling_eyes:.

Could you provide a video of what it looks like scaled down, have a few shots including zoomed out, zoomed in and normal zoom.

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Don’t worry! I forgot to post that I finally found the right settings for making it look right. The problem seemed to be the way the default camera works at small scales, specially in first person. I just managed to script my own one. That together with a FOV of 90~ helped make scaled down models be indistinguishable from normal ones.

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