Make textures connect seamlessly

If I wanted to make something that uses multiple parts like the image below, how would I be able to make the textures connect seamlessly?

imagen_2023-08-17_232709233

I know that using unions fixes this but from what I’ve heard they lag the game a lot so I want to use as few as I can and I was wondering if there was a more efficient way

3 Likes

Simple Unions won’t lag your game. If you have complex ones with 1000s of tris then you’ll have more lag than the same MeshPart which will have many less tris.
The best case for you would be to make this a Union and apply a texture to it.

2 Likes

Alright, thank you for clarifying

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.