Hi, I’ve tried researching, looking at multiple similar forums, but nothing is working. Here is the code, why does the camera always face the same direction regardless of the direction the character is facing? I’m trying to make the camera face the front of the player btw.
local targetPosition = HRP.Position + Vector3.new(0, 0, -10)
local CF = CFrame.new(targetPosition, HRP.Position)
Camera.CFrame = CF
Hmm, the result of this is the same, reversing just made the camera look at the player from the opposite angle. It looks at the player, but not the front no matter what direction the character is facing.