Make the move, scale, and rotate tools dominant over the view selector

As a Roblox developer, it is annoying to try and scale/move/rotate things whenever the view selector is blocking what you’re trying to scale/move/rotate. I personally enjoy having the view selector enabled and I would not like to just disable it.

If Roblox is able to address this issue, it would improve my development experience because I wouldn’t accidentally think that I scaled/moved/rotated something but instead just tried to drag the view selector

Video of what I want fixed
robloxapp-20200424-1227042.wmv (364.8 KB)

1 Like

Hi there,

Quick question, are you unable to pick and move the View Selector out of the way to another part of the view when performing Move/Scale/Rotate operations?

@qmasterman in his video he shows moving the View Selector out of the way.
I use the View Selector as well and it does get in the way of tool handles, especially when working with very small Parts close up when you need as much screen space as possible.
I have 2 monitors with the Viewport on one and my Explorer, Properties, Toolbox, Output and Terrain Editor and I still find it difficult a lot of the time to work around the View Selector when working close up since the tool handles are huge at that range.
Wouldn’t it be possible to have it as a background image that can only be moved when there are no tool handles on top of it? There shouldn’t be any need to move it once you’ve got it put where you want it.

I am able to move the view selector, it’s just that I will think that I moved/scaled/rotated a part and go on with my business and then realize that nothing happened to the part.
also like @scottifly said,