Make thicker bits of translucent parts have more tint?

Is there a way to implement or create the illustration of something like water which is more blue when looking through deeper parts? Or rather, make stuff behind translucent objects be less visible/more tinted when farther from the surface?

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Stacking 999 translucent parts on eachother isn’t an option

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Particles, or a custom material? Particles might be too expensive

it’s impossible, very funny that even minecraft has it, while roblox doesn’t. You still can try to do this without any perfomance issues but it will look very bad

Maybe try messing with the ForceField material?

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I think stacking ForceField bricks will create that effect