Is there a way to implement or create the illustration of something like water which is more blue when looking through deeper parts? Or rather, make stuff behind translucent objects be less visible/more tinted when farther from the surface?
Stacking 999 translucent parts on eachother isn’t an option
it’s impossible, very funny that even minecraft has it, while roblox doesn’t. You still can try to do this without any perfomance issues but it will look very bad