I’m making a “side scrolling” style game and I can’t seem to come up with a design for the side of the grass/ground platforms that I like. I’ve tried circles, wedges, and rectangles for the grass. I’m trying to make it look like a typical 2d grass tileset without being distracting. Maybe I should add decals/textures/meshes? Any advice would be appreciated! Also, the houses are made by pqllen, not me.
If you can script, you could get a nice, natural look with perlin noise, or math.noise(). You could use it to get a natural, non-repeating curve where the grass meets the dirt. Take this for an example.