I’m making a “side scrolling” style game and I can’t seem to come up with a design for the side of the grass/ground platforms that I like. I’ve tried circles, wedges, and rectangles for the grass. I’m trying to make it look like a typical 2d grass tileset without being distracting. Maybe I should add decals/textures/meshes? Any advice would be appreciated! Also, the houses are made by pqllen, not me.
Just not that exact thing because my example is poor. But something like that would be what you should use if the circles got boring for you. But I personally think the circles would look best!
If you can script, you could get a nice, natural look with perlin noise, or math.noise(). You could use it to get a natural, non-repeating curve where the grass meets the dirt. Take this for an example.
See how the dungeon walls have slightly different heights but it still looks natural, and there isn’t a pattern? You could do something like that for the grass.