Making a ball bounce higher after setting its elasticity to 1

I’m creating an item in my game which spawns a ball that bounces around and blows up after 5 bounces. The only issue I have right now is that the ball doesn’t bounce high enough for my taste, even with its elasticity set to 1. I’ve been tweaking its density aswell but I still don’t have the desired effect. Maybe there’s some setting or piece of code that could help increase the ball’s speed after bouncing off a surface?

I think what you could do is that when the ball lands use Velocity to push it up.

I’ve been trying this aswell, however since I’m setting the network owner to be the player, the result is just that the ball freaks out due to what I’m assuming is server latency.

adding to what @IAmBanFor_Devforum said instead of pushing it up push it down cause it would bounce it up more. If not use tween

Just tested this, still have the same issue as pushing it up, the ball just starts freaking out. I’ll look into using a tween tho, maybe that can work

tween will work but just make sure the part or B O M B is anchored

This post is solved i know… but I wonder if you ever tried to play with the Gravity setting of your game, the property of Workspace:

https://developer.roblox.com/en-us/api-reference/property/Workspace/Gravity