Making a battlegrounds type game (abilities)

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to replicate what heroes battlegrounds does to set the player’s new position after finishing an animation.

  2. What is the issue? Include screenshots / videos if possible!
    i dont really know if i should use an instance or something else to achieve it
    (look at the the video)

  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    I tried with some other animations to set a new cframe but it just ruined the character pivot
    and i did look for solutions but i didnt find a similar post

External Media

file was somehow above 10 mb i tried streamable but it doesnt seem to show

Use model:PivotTo(). That might work.

pretty sure i used that is there another way?

Well since animations replicate (your character physics), I’d suggest uh to try these things:
• Name last keyframe of animation something like “Finished” and have another keyframe after it. And on client listen to the ‘Finished’ keyframe reach, copy the pivot on that specific keyframe, end the animation and set the pivot

found someone with a similar issue to yours, this should work since you shouldn’t be using character pivot to position it.

sadly no in that example he added a walkback animation part of the original animation so it doesnt help my case

directly setting pivot ruins it but ill try lerping or tweening again tomorrow unless you know a better and perfect way

don’t know if this is solved yet but maybe this module could help you:

it seems to do what you need, set the position after your animation

Sure thank you ll try it out this could be what i need

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