Making a character Blocky

So in my game your character gets messed up if you’re not blocky, so I tried to use a script to make the player blocky, and it seems to work, however the player ends up flying away? Also it doesn’t fix the character?
Script:

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local hum = character:WaitForChild("Humanoid")
		if not character:IsDescendantOf(workspace) then
			character.AncestryChanged:Wait()
		end
		local description = hum:GetAppliedDescription()
		description.Head = 0
		description.LeftArm = 0
		description.RightArm = 0
		description.LeftLeg = 0
		description.RightLeg = 0
		description.Torso = 0
		hum:ApplyDescription(description)
	end)
	player:LoadCharacter()
end)
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Whenever you apply a new description to a humanoid, it will replace everything on the character from the humanoid description, so you’re expected to see weird things like flying away.

You might have to anchor the character while it’s applying, or set the CFrame to itself after applying.
You could also try using a StarterCharacter model in StarterPlayer and see if you can replacing the mesh of the character, and all you would have to do is apply the description after.

Your script runs pretty smooth in my game by any chance are you destroying the character? Instead of that just disable auto-loading by going to Players-Properties-Behaviour - CharacterAutoLoads (Set to False)
image

If you want people to be blocky all the time, you may change it in the game settings (in studio)

In home tab:
image

And change these:

That would work, except for since blocky isn’t an asset, it doesn’t have an asset ID.

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nvm i fixed it, it was another script that edited the character and needed a wait

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Hey, I just figured out! I pressed Full Classic on the presets

My character ended up being blocky! With no scripts at all. Cool eh?

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