How would I go on about making a character customization in a world and then saving it so when the player makes his character it gets saved over to a new game
I’ve been looking around the devforum and online and the closest thing I could find is the script down below (Which did not work)
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData")
local function saveCharacter(player)
local character = player.Character
if character then
local humanoidDescription = character.Humanoid:GetAppliedDescription()
playerDataStore:SetAsync(player.UserId, humanoidDescription)
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
saveCharacter(player)
end)
end)
end
Players.PlayerAdded:Connect(onPlayerAdded)
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData")
local function loadCharacter(player)
local success, humanoidDescription = pcall(function()
return playerDataStore:GetAsync(player.UserId)
end)
if success and humanoidDescription then
player.CharacterAppearanceLoaded:Connect(function(character)
character.Humanoid:ApplyDescription(humanoidDescription)
end)
end
end
local function onPlayerAdded(player)
loadCharacter(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)```