I’ve been testing and attempting to create a helicopter using BodyMovers but have had no luck. I have searched the web, finding nothing regarding the implementation of BodyMovers in a vehicle-type form, and I am unsure of how to implement them or which ones to use.
My questions is: How would I go about making a helicopter that can be controlled by a player, using BodyMovers?
I mean this wouldn’t do that either unless you set the velocity high. But if you want something realistic you’ll need to know how the propellers produce lift and all that mumbo jumbo.
A body gyro and body velocity would work fine. Use the seats property called ‘steer’ and ‘throttle’ to determine the turn angle and acceleration of the helicopter. The body velocity can be used for the acceleration whilst the gyro is used for the turn angle.
You would adjust the cframe of the body gyro based on the ‘steer’ property. The steer property returns a number between -1 and 1 (1 being a right turn,-1 being a left turn and 0 being no turn). So for example you would do:
Gyro.CFrame = Gyro.CFrame *CFrame.Angles(0,math.rad(TurnSpeed x Steer),0) – for instance