Hello Developers!
Im DragonDarkVader, I was wondering on creating a Controller Support on my
FPS game, How do i do that?
Hello Developers!
Im DragonDarkVader, I was wondering on creating a Controller Support on my
FPS game, How do i do that?
If you are using UserInputService
for detecting your input’s delta, this should be easy. Detect if the InputObject.UserInputType
is Gamepad1
. Then, you should be able to use the Position
property of InputObject
to figure out the position of the joystick. You will also need to determine the delta yourself (I think, I don’t remember).
Then, you should be done.
Everything works fine, It’s just the Rotation (360) of the gamepad, Same with mobile.
Did you try making the X/Y negative?
Yeah, I tried it. All of it. Still the 360 Rotation doesn’t work
I’m still not sure what you mean by 360 rotation.
I meant by 360 Rotation, Like Rotating your camera. Turning left, Right, Backwards, or Inwards
Oh. You need to use UserInputService
for that.