Making a custom skateboard

The video above shows my custom skateboard character. I have wheels attached to the skateboard with hinges. The problem is, the skateboard isn’t moving straight. It’s kind of shaking and wobbling left and right

I’m assuming this can be fixed with some type of constraint or property that I’m not aware of. If anyone knows a solution involving scripting, I also know how to script

I’ve tried removing the humanoid, but this causes the rig to just fall over instead of standing straight up, so this is using a humanoid. The skateboard is connected to the torso through a Motor6D

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Another thing, the skateboard functions fine on it’s own, without a player on it. If I copy the skateboard model with the wheels and roll it down a ramp, it goes straight and does not turn

Is the skateboard physics-based? If so, you may have to use AlignPositions or AlignOrientations instead.

Yeah, it’s physics based. The issue I was having with those is the skateboard moving sideways. With a real skateboard that has wheels, it can roll forward, but comes to a stop if it were to move sideways, since the wheels can only roll forward, and not sideways. That’s something I’m having trouble replicating without wheels

Sorry I’m having trouble wording the issue btw, I hope this made sense

Edit: Another issue I was having was making the skateboard slide on the ground in the first place. I can’t really find any other way to make it slide forward without wheels