I’m making a custom character controller with custom events, and I wanted other scripts to be able to access them and be able to make a connection.
The problem is: a LocalScript is in charge of actually firing the events, but I wanted BOTH the client and server to be able to recieve the signal.
Is there any way I can do this without making a bindable and a remote event for each one?
If you’re concerned about efficiency, don’t be. You can seriously only use one remote event, fire it to the server with data and fire it back to all clients or the client with the same data. There’s no harm in it.