Hey all,
I’ve recently started working on a new game where the player makes videogames, and publishes them. The games are then sold for people to buy, and the player makes money off of it.
One of the features I wanted the game to have was a global multiplier feature, where I could set a multiplier that would work across all servers and would update every time the value was changed and wouldn’t require the servers being restarted or updated in order for the changes to take place.
I know that Data Stores would be something to do with it, but I’m stuck on how to go about it. I would normally try and see if I can get it to work before asking, but I am very confused on where to start in the first place.
Please let me know if there is any more information needed, or anything else that might help.
Any help is very much appreciated, thank you very much for reading.