Making a good physics-based ball

Hi,

I am trying to make a football system.
I made a simple shooting system, only for me to realize that the ball is too quick. I am using the roblox physics system

(ball:ApplyImpule())
tooFastBall (sorry for lag)

I want the ball to be similar to “Super Blox Soccer”, where the ball is slow enough to react but still the ball feels very quick.

I believe that effect is achieved by making the ball slower, the speed last more and fall slower.

I dont know how to re-create this. What should I do to get started?

The velocity instances i believe will help me but there’s so many: idk which to use?

I have tried to increase the Y of the AssemblyLinearVelocity if the blal is falling, but the ball feels too jittery.

Thanks in advance!

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I believe I did something with gravity to achieve the “slow” effect

there are a number of MLS opensource experiences out there that have balls… maybe too, different material masses might make it move slower…

Creator of SBS here. I used a constant VectorForce in the upward direction. Think of this as reducing the gravity of just the ball.

Good luck with your future endeavors.

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Why would you bump this 10 months later :sob:

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