Hello, I am trying to create a hover vehicle that translates forwards, backwards, up, and down. Whenever the hover vehicle is moving towards these directions I want it to tilt towards the direction it is moving. I want this to be a smooth rotation towards the tilted angle. I have tried to go about this using AlignOrientation, and having the model of the hover vehicle follow a root part that does an instant rotation using CFrame. However, there is inherent jitteriness when AlignOrientation does not have rigidity enabled. So instead I am trying to make a smooth rotation using CFrame, RunService, and by clamping the angle.

So far I have followed the code by dthecoolest as well as implementing my own adjustments:

CFrame clamp on turret?

However, the hover vehicle just seems to rotate towards the corners and does not return to a neutral flat non-rotated position once WASD are released.

```
local UserInputService = game:GetService("UserInputService")
local translationSpeed = 10
local climbSpeed = 10
local tiltAngle = 25
local tiltRate = 1
local root = script.Parent:WaitForChild("Root")
local vehicleSeat = script.Parent:WaitForChild("VehicleSeat")
local linearVelocity = root:WaitForChild("LinearVelocity")
function controlLoop(deltaTime)
local climb = 0
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then
climb = 1
elseif UserInputService:IsKeyDown(Enum.KeyCode.E) then
climb = -1
end
local goalCFrame = root.CFrame *
CFrame.Angles(
math.rad(tiltRate) * deltaTime * vehicleSeat.Throttle,
0,
-math.rad(tiltRate) * deltaTime * vehicleSeat.Steer
)
local rotX, rotY, rotZ = goalCFrame:ToOrientation()
rotX = math.rad(math.clamp(math.deg(rotX), -tiltAngle, tiltAngle))
rotZ = math.rad(math.clamp(math.deg(rotZ), -tiltAngle, tiltAngle))
root.CFrame = CFrame.fromOrientation(rotX, rotY, rotZ) + root.Position
linearVelocity.VectorVelocity = Vector3.new(
translationSpeed * vehicleSeat.Throttle,
climbSpeed * climb,
translationSpeed * vehicleSeat.Steer
)
end
game:GetService("RunService").Stepped:Connect(controlLoop)
```

Thank you for any assistance. I am not the most knowledgeable or proficient when it comes to CFrame.