Before I discovered my method of making trees, they were hard to make, and ended up looking a little something like this:
Today, I’ll be sharing a blender 2.9 tutorial on tree making, my way.
To start off, press shift + a, and generate a plane. Go into edit mode by pressing tab, select 3/4 vertices, and hit x to delete them. You should be left with a single vertice.
After you have that, press e to extrude, and drag your mouse up and click, so it looks like this:
Then, start drawing the shape of a tree with the extrude tool. Some useful things to note are:
if you shift click two vertices, right click, and press subdivide, you get a dot centered between the two points, and you can both rotate and move the vertices. After the drawing process, it should look almost like this:
Once you’re satisfied with the outline, go to the modifiers tab and add a skin modifier, then a subdivision surface modifier, and it should look like this:
After that, go back into edit mode, highlight all the vertices, and press control + a to scale down the tree. From there, you can scale down branches of your choosing, for the end result of something like this:
For the leaves, generate a UV sphere using shift + a, and press tab to go into edit mode, and select this button for proportional editing:
Then, highlight random vertices, and drag them using the move tool. If you do this several times, you’ll hopefully end up with something resembling this:
Now, press tab to get out of edit mode again, and add a decimate modifier to the UV sphere. Crank the ratio down to get this:
Then, duplicate these using shift + d, and add them to the tree, giving you the final product!: