I’m 99% sure this isn’t supported on roblox, but I remember seeing a video of someone who had a bunch of meshes and the triangles loaded in procedurally based on where he dragged a part relative to the mesh. I can’t seem to find the video, but I vividly remember watching it and sending it to someone.
If I actually didn’t dream up this video, is it possible to load in a mesh’s triangles procedurally?