Making a Motor6D face a position

Im trying to make this turret face a enemys humanoidrootpart position without rotating the upper part its welded to with Motor6D. I have been trying to find other posts about this but couldnt find any similiar ones… Im using Motor6D because this whole thing is moving in the game and i think i need to use it?
Also i dont want it to look downwards to the enemy

Any help is appreciated!

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Try this tutorial made by TheDevKing

which similiar to this one