So I’ve been intrigued by how games like TSB have done moves like Vanishing Kick where the player dashes or runs forward as if normally moving, but with clean animations and hitboxes. I assume you could just use something like Muchacho Hitbox or another module for hit detection, but how would one do the running and whatnot.
yea I had something like this initially but after adding coroutine it didn’t work. When just doing the LookVector velocity it would move my character but it wouldn’t let me change direction so I figured a loop would work but now it just kinda locks me in place.