I seem very confused when it comes to setting an Orientation.
I want this script to make the Parent (It’s a union, but I don’t think that would change anything) stay at 0 degrees on the x-axis, while the y and z orientation remains as it was.
This is the current script I have while true do script.Parent.Orientation = Vector3.new(0, script.Parent.Orientation.Y, script.Parent.Orientation.Z) wait() end
I would try just setting the orientation every frame, using RunService’s events: most likely Heartbeat or Stepped. I recommend you check out what they do. Another way could be using :GetPropertyChangedSignal to listen whenever the orientation changes and setting it back to 0.