So, i’m trying to make this game in wich the player is a boat that drives around on a terrain water ocean.
There’ll be much more gameplay to the actual thing but the issue i’m having is actually making the player(the boat) move in the terrain water realistically. I’ve tried Body movers and vector force, but only managed to get a slowing down effect using tweening on those, and even then, it wasn’t what I was looking for, I figured the issue had to do with the terrain water’s drag but then found out there’s no way to turn it off.
I found something that seemed to have the effect I was going for, but the force was excessive and it was using a Vehicle seat, which isn’t what I need, I want the player itself to be the boat.
If anyone is wondering, the reason i’m using terrain water is beacuse it looks better than a single part and i’m not good enough to make it work with Skinned meshes.