Making a pickable Physics Prop

Hey guys! I’m trying to make a pickable physics prop like in the Source Engine. I don’t want it to go to the player’s inventory, but make the player be able to rotate and position it the way they want. It’s kind of hard to explain, but just think of the Source Engine’s props, that’s what I want to achieve.

Any suggestions/ideas on how I can do that? I thought about using Drag Detectors but they only detect mouse inputs, and not keyboard inputs.

use AlignPosition and AlignOrientation to move them smoothly and also have them interact with physics

AlignOrientation target is simply rotated when the player presses some keys

AlignPosition target should be in front of the camera by using
camera.CFrame.Position + camera.CFrame.LookVector * distance

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