So I’ve been working on a game that will be named “Ro-spective” where the player has to use logic and critical thinking to solve certain riddles. One of the mechanics in the game are portals which the player can summon to make certain levels possible.
I’ve put together a portal system today and apart from pixelization when being close to each portal it seems perfectly fine. Here’s a picture and video of it.
I am using a viewport frame currently. It’s just that because of performance issues I didn’t render players ( which is self explanatory) I’m currently working on a module that will possible increase the resolution.
Thanks for the reply tho!
Ah, I see. As the lighting from the frame didn’t match up to the lighting at the real location is looked an awfully lot like a moving image instead. Good luck!
Hello. I was just wondering how you did that? I was thinking of having something like that as a way the player goes from level to level in my game. like they interact with a portal and a cutscene plays of them going through and that is how they travel.