I want to make an audio generator that scans Roblox assets for random audio files. But there are some minuses:
- :GetProductInfo() is a yielding function and it takes a lot of time to scan assets.
- math.random() doesn’t work with billion, there are billions of assets on Roblox.
- It scans every Roblox asset and I don’t know how to make it scan only sounds. It took about 5 minues to find an audio.
Is there a way to scan only audio files?
Code:
local MarketplaceService = game:GetService("MarketplaceService")
while true do
local id = math.random(1, 999999999)
print("ID: "..id)
local success, err = pcall(function()
asset = MarketplaceService:GetProductInfo(id)
end)
if err then
warn("Error Occurred")
end
if asset.AssetTypeId == 3 and asset.Name ~= "[ Content Deleted ]" and asset.Name ~= "(Removed for copyright)" and asset.IsForSale == true then
--game.Workspace.Sound:Play()
print("Name: "..asset.Name)
print("Description: "..asset.Description)
print("Created: "..asset.Created)
print("Updated: "..asset.Updated)
print("Creator: "..asset.Creator.Name)
print("Sales: "..asset.Sales)
end
wait()
end