Making a rolling ball that knocks the player down

Hi guys! I’ve been trying to recreate a game from Fall Guys where there you’re walking up a hill and there are obstacles such as balls trying to knock you down, and I’ve just been cloning the ball and unanchoring the clone, so that the clone will fall unanchored towards the player and it works, except it only knocks the player some of the time.

Is there a better way I could do this so that I can also make the player get pushed out of the way and fall down the slide when they come in contact with the ball? It already does it if you are near the bottom since the ball has the most speed then.

check if the ball hit a player with the .Touched event then just set the players Humanoids PlatformStand property to true then just wait a couple seconds and set it back to false

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Listen to whenever something touches the ball, check if it has a Humanoid, if it has then just PlatformStand their Humanoid, wait, and then set it back to false.

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