Hello everyone! I am trying to make a 15 second wait time before a round begins. The wait time itself works, but I want an extra layer of security and have a sanity check for player movement on the X and Z axis.
You Can Try And Make A Bool Value : “InGame” In ReplicatedStorage
Then
local player = game.Players.LocalPlayer if player.Character.WalkSpeed >= 1 and InGame.Value == true then player:Kick() end
Its Should Look Like This…
Thank you! But I had solved it a while ago on my own, that is a good idea though that I may use for other parts of my game!
No Problem!
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