So I’m supposed to make a sliding door for a blimp. Since blimps move, I can’t simply make the sliding door tween positions since the movement from the rest of the blimp would mess it up.
Any ideas how I can go about it?
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PrismaticConstraint is a good constraint option for that. It’s like a piston that moves in and out. That’ll keep the door joined to the blimp in physics, so it doesn’t stop the blimp by colliding.
Oh, thank you so much! This could be just what i need
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