Im trying to make a smooth leap ability Like a parabole kind of movement Im not sure how to even do that im generally bad with movement
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im pretty sure i need to use BodyVelocity tho
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use beziers, they are mathematical equations using lerps to create curve based on start, curve point and finish
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body velocity is deprecated, I wouldn’t use it.
im not exacly sure how you want your leap to look but using ApplyImpulse would be a good start
HumanoidRootPart:ApplyImpulse(CFrame.new(0,150,0))
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seems to work i just have 1 issue so when the player lands he kind of gets launched sometimes
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anchor him and use correction position to fix that
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