Making a smooth Leap Ability?

Im trying to make a smooth leap ability Like a parabole kind of movement Im not sure how to even do that im generally bad with movement

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I think that is what you need:

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im pretty sure i need to use BodyVelocity tho

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use beziers, they are mathematical equations using lerps to create curve based on start, curve point and finish

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body velocity is deprecated, I wouldn’t use it.

im not exacly sure how you want your leap to look but using ApplyImpulse would be a good start

applyImpuse documentation

HumanoidRootPart:ApplyImpulse(CFrame.new(0,150,0))

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seems to work i just have 1 issue so when the player lands he kind of gets launched sometimes

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anchor him and use correction position to fix that

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