Making a spotlight look a lot longer

So still working on the game I was working on when asking for help about displaying tool animations in the last thread I made, but now I’ve run into a problem.


I need this beam to be longer. This flashlight is supposed to be a high power version, and this puny beam is terrible.
Unfortunally for me though, the max range of a spotlight (or any light for that matter my testing shows) is 60 studs. Is there a way I can make this beam a lot longer, but still look nice?

2 Likes

Im not sure if using a script will work depends tho

1 Like

Hmmm… I already have a script that toggles the beam on and off when the mouse button is clicked…

1 Like

Maybe add 2 beams instead of one? so one would be closer and one would be far

4 Likes

Could work, except for the fact that it wouldn’t look nice due to the diameter of the beam of the second spotlight not starting at the diameter of the end of the first spotlight’s beam…
The 60 stud limit on light range is stupid.

1 Like

You could try making it brighter, when I think of a high power flashlight I think of both brightness and high range

1 Like

I’ve already got the flashlight as bright as I need it, I just want the range to be bigger.

2 Likes

You could put a PointLight at about 80 studs out and have it’s spherical diameter match up to the end of the SpotLight.
The only issue might be shadows going backwards.
Or put 4 Spotlights at about 50 studs out, spread out to the approximate diameter of the circle that the first SpotLight illuminates.

1 Like

That might work, but I can’t do it right now, it’s getting pretty late for me.

So while I was drifting off to sleep, an easier possible solution hit me:
I should make a square pyramid mesh, stretch it, and add surface lights on the bottom face and the sides. This should, no? I’ll try it soon.

Sooo it didn’t work. I just went and made the angle of the light greater and increased the brightness of the light by 50%. That should do for now.