So still working on the game I was working on when asking for help about displaying tool animations in the last thread I made, but now I’ve run into a problem.
I need this beam to be longer. This flashlight is supposed to be a high power version, and this puny beam is terrible.
Unfortunally for me though, the max range of a spotlight (or any light for that matter my testing shows) is 60 studs. Is there a way I can make this beam a lot longer, but still look nice?
Could work, except for the fact that it wouldn’t look nice due to the diameter of the beam of the second spotlight not starting at the diameter of the end of the first spotlight’s beam…
The 60 stud limit on light range is stupid.
You could put a PointLight at about 80 studs out and have it’s spherical diameter match up to the end of the SpotLight.
The only issue might be shadows going backwards.
Or put 4 Spotlights at about 50 studs out, spread out to the approximate diameter of the circle that the first SpotLight illuminates.
So while I was drifting off to sleep, an easier possible solution hit me:
I should make a square pyramid mesh, stretch it, and add surface lights on the bottom face and the sides. This should, no? I’ll try it soon.