In my opinion, for a simple story game, the builder is equivalent to a scripter in this case.
For a game that is more script heavy, then a scripter would be paid more, but usually story games aren’t too complicated to script.
While scripting is very crucial, building holds lots of importance as well. Projects should vary the importance of scripting and building… it’d be a little biased to think that for every game. For a story game like this, scripting wouldn’t exactly be too complicated or much work.
Thumbnail artists need payment.
I take around an hour or 2 to make my art, and if you work irl you can get 10 dollars an hour for that (1k robux if it’s really good.)
Plus, there is no backup payment if the game flops. Oh well, if you earn 10 robux, the scripter and builder get 3 robux each, and gfx artist gets 0.
It depends. I’d say the builder has the most important role other than the creative director as the builder is supposed to make the assets, the scripter is supposed to make those assets (and UI) come alive.
I agree. I personally think most builders undervalue themselves and most scripters overvalue themselves. I’m not saying this just because I’m biased because I’m a builder - I’m not biased. The builder creates most of the things in a game, all the scripter has to do is make the builds come alive and have some functionality other than just being there to look pretty in this project. (Yes, I know, scrilters also have to script UI).