Making a surfacegui with image label behave like a texture

hello, im setting up a lava texture which i want it to have no light influence. Since you cant edit that with the texture instance, im trying to get it to work with using a surfacegui with the imagelabel. My question is how can i make the surface gui behave like a texture when resized?

Set the ImageLabel’s size to 1, 0, 1, 0(just typing 1 in the size property will do the trick)

There’s also a property in ImageLabels called ScaleType. If that’s set to Tile then you’re good to go. Just adjust the TileSize property.

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