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What do you want to achieve? Keep it simple and clear!
Hello, I am simply trying to make a weapon which cannot harm other players only NPCs -
What is the issue? Include screenshots / videos if possible!
The Main issue right now is I have no clue what I am doing and am unsure what to do. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tryed to search for similar stuff on the Devforum but I cant find anything really related to my
issue.
Below is the code I have, I did follow a Tutorial for this. I have a script inside the tool called Sword and one inside that called Damage. Thank you for any help.
local animations = {"8827622082";"8827622891";"8827624312";"8827625666"}
local tool = script.Parent
local enabled = true
local char
tool.Activated:connect(function()
if enabled then
enabled = false
local char = tool.Parent
local random = animations[math.random(1,#animations)]
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id="..random
local track = char.Humanoid:LoadAnimation(anim)
track:Play()
local damage = script.Damage:Clone()
damage.Parent = tool.Blade
damage.Disabled = false
wait(track.Length)
enabled = true
if damage then
damage:Destroy()
end
end
end)
-- Damage
local weapon = script.Parent
local dmg = math.random(300,500)
weapon.Touched:connect(function(part)
if part.Parent:findFirstChild("Humanoid") then
local humanoid = part.Parent:findFirstChild("Humanoid")
humanoid:TakeDamage(dmg)
script:Destroy()
end
end)