Making a throwable object im begging you i need help with this

I’ve been trying to make a throwable object for about a week now. I wiped the code and am starting fresh.

I want it to be:

  • Accurate
  • Smooth
  • Quick

I want something that works like this Arsenal clip shown Below:
(Not the gutair but the disc that comes out of it)

I also want to be able to implement an effect when it hits something.

What is the best possible way to do this? I don’t want any scripts i just want options I’m getting desperate PLEASE!!!

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Here is a video that explains everything you need to know:

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use AssemblyLinearVelocity property of the disc “The disc must be a BasePart or a UnionOperation” it needs to be set to a Vector3 this value determines the direction of the force to be applied to the disc “if you want it to go forward set the Z value to be negative and it will go forward in the direction of the disc front face”

that works perfectly, thank you for getting this video

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