Making a tool appear in a players hand and Animate

Hi! I’ve been working on a fighting game recently, and one of the specific moves requires a specific part to be created in the player’s hand and animate with the player. I’ve followed this tutorial, and the animations work well in the animation editor. The issue is in the actual game the hammer doesn’t animate with the player.

  1. What do you want to achieve? Make the Hammer animate in-game with the player

  2. What is the issue? In Animation Editor in-game

  3. What solutions have you tried so far? I’ve looked through the comments on the page I listed already, and have found nothing that helped in there so far, Ill share my code below (both server and local).
    Local Script:

local player = game.Players.LocalPlayer
local db = true
local damaged = false
local Chat = false
local animR = Instance.new("Animation")
animR.AnimationId = "http://www.roblox.com/asset/?id=6510114251"
local char = player.Character
wait()

local userInputService = game:GetService("UserInputService")

userInputService.InputBegan:Connect(function(input,gameProcessedEvent)
	if gameProcessedEvent then
		Chat = true
	else
		Chat = false
	end
end)

game:GetService("UserInputService").InputBegan:Connect(function(input, event, GameStuff)
	if GameStuff then return end
	if input.KeyCode == Enum.KeyCode.T and db and Chat == false and game.Players.LocalPlayer.Character:FindFirstChild("JHamon")~= nil then
		db = false
		local playAnim = script.Parent.Parent:WaitForChild("Humanoid"):LoadAnimation(animR)
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
		game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
		game.ReplicatedStorage.JHamonReps.AttachHammer:FireServer()
		wait(0.1)
		char.Torso.ToolGrip.Part0 = char.Torso
		char.Torso.ToolGrip.Part1 = char.JhamonHammer.BodyAttach
		wait(0.1)
		
		playAnim:Play()
		game.ReplicatedStorage.ACD:FireServer()
		script.Parent.Parent:WaitForChild("JhamonHammer").JHamonHammer.Touched:Connect(function(hit)
			if hit.Parent:FindFirstChild("Humanoid") and not db and not damaged and hit.Parent.Humanoid ~= game.Players.LocalPlayer.Character.Humanoid then
				if game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
					damaged = true
					game.ReplicatedStorage.JHamonReps.HammerHit:FireServer(hit.Parent.Humanoid)
				end
			end
		end)
		wait(1)
		game.ReplicatedStorage.JHamonReps.DetachHammer:FireServer()
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 17
		game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
		wait(8)
		damaged = false
		db = true
	end
end)

Server Script:

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		local M6D = Instance.new("Motor6D", char.Torso)
		M6D.Name = "ToolGrip"
	end)
end)



sound = game.ReplicatedStorage.Sounds.punch
game.ReplicatedStorage.JHamonReps.JHPunchHit.OnServerEvent:Connect(function(player)
	local csound = sound:Clone()
	csound.Parent = player.Character.Head
	wait(0.1)
	csound:Play()
end)

local PTL = 2

game.ReplicatedStorage.ACD.OnServerEvent:Connect(function()
	PTL = 2
	wait(1)
	PTL = 1
	wait(1)
	PTL = 0
end)

game.ReplicatedStorage.JHamonReps.HammerHit.OnServerEvent:Connect(function(player, humanoid)
	print("Server Fired")
	if humanoid.Health >= 40 and PTL > 1 then
		humanoid.Health = humanoid.Health - 40
	elseif humanoid.Health < 40 and PTL > 0 then
		humanoid.Health = 0
	end
end)

game.ReplicatedStorage.JHamonReps.AttachHammer.OnServerEvent:Connect(function(plr,location, playAnim)
	local hammer = game.ReplicatedStorage.JhamonHammer:Clone()
	hammer.Parent = plr.Character
	plr.Character.Torso.ToolGrip.Part0 = plr.Character.Torso
	plr.Character.Torso.ToolGrip.Part1 = hammer.BodyAttach
	wait()
end)

game.ReplicatedStorage.JHamonReps.DetachHammer.OnServerEvent:Connect(function(plr)
	plr.Character.JhamonHammer:Destroy()
	plr.Character.Torso.ToolGrip.Part1 = nil
end)

Forgive me for any mistakes in formatting, this is my first time posting on this site. Thanks for your help!

Well, It seems I didn’t follow the tutorial very well. I forgot to remove welds that were created so the tool didn’t move. Removing those welds fixed it and now it’s working correctly.