I’m trying to figure out how I would go about making it when a player touches our part, it tweens in the way the player is facing. I tried many things but it just didn’t work. Any ideas on how I could achieve this effect?
This is how it make it work now, but it tweens right of the player and not towards the player
local movedir = hit.Parent.HumanoidRootPart.CFrame.LookVector
local vector = grass.PrimaryPart.CFrame * CFrame.Angles(math.rad(movedir.X * multiplier), math.rad(0), math.rad(movedir.Z * multiplier))