I’m making a turn based RPG on Roblox and have everything planned out but I need a team to aid me with this project and at the moment I’m looking for an ace programmer. Preferably good with FE and OOP.
If you’re free and motivated then that’s great! You can reach me through Skype (check my RBXDev profile).
I’m the director of the project but I’ll also be building items, weapons, npcs and some environmental stuff. I’ll also be doing some light scripting.
We have a Trello board for planning, setting and meeting goals.
The RPG itself will have an overarching fantasy-medieval theme but will also have a mix of western and eastern culture & styles depending where you are on the map. Players can fight NPCs and other players with a turn based system similar to what you would find in Final Fantasy X and the current Persona games.
FE is referring to the very not-so-complex term Filtering Enabled. As per analysed here on the wiki: Security - ROBLOX Wiki
As for your next interesting observation sir, OOP would be referring to the very, very common term of Object Oriented Programming. We can see that the entire world should probably know what it is from this Google search: Ok, Google: What is OOP?.
Everyone on the team gets a cut of the profit if the game kicks off. I can’t say the exact percentages of these cuts because it will overall depend on the amount of work everyone does but we can talk about it privately.
Everyone on the team gets a cut of the profit if the game kicks off. I can’t say the exact percentages of these cuts because it will overall depend on the amount of work everyone does but we can talk about it privately.[/quote]
The problem with that is, if the game DOESN’T kickoff. I don’t know about other scripters (Lua isn’t a programming language), but I don’t want all that hard work and time to go to waste. If the game doesn’t kickoff I would want something to compensate for that. (I’m speaking ONLY for myself, I don’t know how others feel)
If everyone in the team does work hard then I’m certain this will kick off. Paying my team every week or when they do anything during development will backrupt me. I do not want people the are just in it for the money, I want people that want to make this a thing. Money will be a bonus for achieving that.
Scripting is Programming. Programming is not Scripting.[/quote]
This is a pretty interesting concept. Many people have their own definition of what they consider scripting and programming. I see 2 popular opinions.
The first is a scripting language is a language that is interpreted at run-time. Other programming languages are not. This means Lua is a scripting and programming language, but C++ is not a scripting language.
[quote]I prefer to use the term “extension language”.
Any language can be a scripting/extension language. It’s a way that a language is used, not a description of the language itself.
Some languages were designed specifically for this purpose (e.g. Lua, JavaScript), but others can be forced into the role.
e.g. Half-Life 1 had a game engine written in C, which would then load user-written game code written in C++. The game was extended (scripted) using C++ code.
Unreal Engine 4 uses C++ in the same way, but they actually allow you to modify your C++ code at runtime, which is another feature that “scripting languages” are said to often have.
And yes, anywhere where I see the word “scripting”, I mentally replace it with “programming”. [/quote]
Either way this is purely semantics. We all know what each other are talking about. Coding, programming, scripting we all are still writing code.