I am trying to make a part follow a track using CFrames, and I have used a Vector3Curve to achieve it. However, the path does not appear to be very smooth. My question is: Is there a way to effectively smooth out the path the curve generates, or are there any alternatives to Vector3Curve I could use to achieve the same thing? Thanks!
Note: The extra player that appears in the background is not part of the platform movement code and doesn’t mess with it in any way.
Also, here’s a download for the place, it’s easier to see what’s happening: TrackTesting2.rbxl (49.1 KB)