Making a very, very big map. Any help?

Dear Robloxians,

I’m on a plan to make a 20-mile map of roads and subway lines in Boston. It stretches through about 6-7 cities and I’m planning to have a medium amount of detail/scenery.

We on going to heavily optimize the game and won’t go north of 50,000 parts. It’s only being planned to release for mid-tier + computers.

A picture of the map has been attached for visual aid. The roads will be as close to in-real life scale as possible, same with the length of the subway tracks.

If anyone has any tips for us, it would be greatly appreciated. We have StreamingEnabled but we don’t think it could carry the game to make the vehicles not lag when looking from end-to-end on the map. Possibly a chunk system?

Thanks,
Ill91.

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Can you split it to multiple Places and use TeleportService?

How about unloading parts that nobody is in and replacing them with low-detail models? The parts could be divided into 2048x2048 stud grid chunks and keep the 9 that a player is inside and near loaded, with the low quality models outside? Will the game be single player or multi player? If it’s multiplayer, keep high detail models around all players.

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This would be multiplayer. I’ve thought about TeleportService but it would seem a little awkward mid-route to cut it and transfer to a different game. All the routes basically travel end-to-end of the map.

Though it may not be the best option, I think just about the only logical route to take (get it? route? :wink:) is TeleportService. Not sure if this helps! :slight_smile:

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Our game’s map consists of just shy below 200,000 parts, and a tip would be to use StreamingEnabled to only load in parts of the map close to you. Our game runs on low-end computers just fine, too