I am trying to create a wagon which will have spinning wheels.
I’ve already welded it to the player, but the problem is that I cannot figure out how to get the wheels to spin.
I’ve tried using AngularVelocity and HingeConstraints, but neither have worked. The wagon is all CanCollide = false because It would sping up from the ground when not. This is likely why these solutions have not worked.
However, this would be less smooth and stopping the wheels would be harder to implement.
I could also change the speed of the rotation to 0 when the player stops moving but I would love to know if there are any better ways to accomplish this.
Here is a video of the current wagon for reference (the wheels would need to stop spinning when the player stops moving.)