Pretty much as the title says. I just want it to feel weird or awkward to drive with, and make it a little harder to steer.
I’m thinking changing certain variables in the main module would work, but I don’t know which values those would be.
Pretty much as the title says. I just want it to feel weird or awkward to drive with, and make it a little harder to steer.
I’m thinking changing certain variables in the main module would work, but I don’t know which values those would be.
Bump…
[29 characters needed ]
you can set :
Tune.SteerD = 2000+
Tune.SteerMaxTorque= 80000+
Tune.SteerP = 50000+
or
Tune.RSusAngle = <80
Car should start driving very akward
Seems if I change values through a script, it doesn’t work.
Any other solution for this? Other than spawning a new car
Or actually, I’m not seeing much difference even after changing those values.
hmm
want your car to oversteer or understeer more?
if you want to be more understeering and stable, try this
SteerDecay = 220
MinSteer = 22
Oversteer, and a lot. Like a single press of the ‘D’ button should send them drifting
ok
RDiffSlipThres = 100 ,
RDiffLockThres = 0-20
Wheels.x.Customphysical
friction ~ .4
frictionweight > 1
elasticityweight 10-100
it is also difficult to say what will be the best value
elasticity ~ .5
and
Tune.SteerInner = >48
Tune.SteerOuter = >48
Tune.RAntiRoll = 30-50 if the car is too oversteering
also what chassis your using 1.3 1.4 1.5 ?
Not sure lol, in the readme it says 6.43S
My chassis doesn’t have an R-AntiRoll, but it seems that even this is not enough
ok give a minute, i’ll find 6.43 and see
but i advise to use others like 1.3.x, 1.4.x, 1.5.x
i saw only one game with 6.x which has a good driving system
and s6.43 is terribly old around 5 years
and when you drive, it is oversteer or understeer because when I try to change something, the car is terribly oversteer (6.43)
local Tune = {}
–[[Misc]]
Tune.LoadDelay = .1 – Delay before initializing chassis (in seconds)
Tune.AutoStart = true – Set to false if using manual ignition plugin
Tune.AutoFlip = true – Set to false if using manual flip plugin
–[[Wheel Alignment]]
–[Don’t physically apply alignment to wheels]
–[Values are in degrees]
Tune.FCamber = 0
Tune.RCamber = 0
Tune.FToe = 0
Tune.RToe = 0
–[[Weight and CG]]
Tune.Weight = 2500 – Total weight (in pounds)
Tune.WeightBSize = { – Size of weight brick (dimmensions in studs ; larger = more stable)
–[[Width]] 6 ,
–[[Height]] 3.5 ,
–[[Length]] 14 }
Tune.WeightDist = 55 – Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = .7 – Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false – Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = .1 -- Front Wheel Density
Tune.RWheelDensity = .1 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
–[[Susupension]]
Tune.SusEnabled = true – works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 275 -- Spring Dampening
Tune.FSusStiffness = 4750 -- Spring Force
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FSusMaxExt = .2 -- Max Extension Travel (in studs)
Tune.FSusMaxComp = .8 -- Max Compression Travel (in studs)
Tune.FSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.FWsBoneLen = 5 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Rear Suspension
Tune.RSusDamping = 275 -- Spring Dampening
Tune.RSusStiffness = 4750 -- Spring Force
Tune.RSusLength = 2 -- Suspension length (in studs)
Tune.RSusMaxExt = .2 -- Max Extension Travel (in studs)
Tune.RSusMaxComp = .8 -- Max Compression Travel (in studs)
Tune.RSusAngle = 80 -- Suspension Angle (degrees from horizontal)
Tune.RWsBoneLen = 5 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Aesthetics
Tune.SusVisible = true -- Spring Visible
Tune.WsBVisible = false -- Wishbone Visible
Tune.SusRadius = .2 -- Suspension Coil Radius
Tune.SusThickness = .1 -- Suspension Coil Thickness
Tune.SusColor = "Bright red" -- Suspension Color [BrickColor]
Tune.SusCoilCount = 6 -- Suspension Coil Count
Tune.WsColor = "Black" -- Wishbone Color [BrickColor]
Tune.WsThickness = .1 -- Wishbone Rod Thickness
–[[Wheel Stabilizer Gyro]]
Tune.FGyroDamp = 100 – Front Wheel Non-Axial Dampening
Tune.RGyroDamp = 100 – Rear Wheel Non-Axial Dampening
–[[Steering]]
Tune.SteerInner = 44 – Inner wheel steering angle (in degrees)
Tune.SteerOuter = 45 – Outer wheel steering angle (in degrees)
Tune.SteerSpeed = .05 – Steering increment per tick (in degrees)
Tune.ReturnSpeed = .1 – Steering increment per tick (in degrees)
Tune.SteerDecay = 230 – Speed of gradient cutoff (in SPS)
Tune.MinSteer = 20 – Minimum steering at max steer decay (in percent)
Tune.MSteerExp = 1 – Mouse steering exponential degree
--Steer Gyro Tuning
Tune.SteerD = 2100 -- Steering Dampening
Tune.SteerMaxTorque = 40000 -- Steering Force
Tune.SteerP = 60000 -- Steering Aggressiveness
–[[Engine]]
–Torque Curve
Tune.Horsepower = 300 – [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 – AC6.4 temp
Tune.PeakRPM = 6500 – Use sliders to manipulate values
Tune.Redline = 8000 – Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 1 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 200 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
–[[Drivetrain]]
Tune.Config = “RWD” --“FWD” , “RWD” , “AWD”
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 80 -- 1 - 100%
Tune.RDiffLockThres = 0 -- 0 - 100%
Tune.CDiffSlipThres = 50 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 50 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
–[[Transmission]]
Tune.TransModes = {“Auto”, “Semi”, “Manual”} --[[
[Modes]
“Auto” : Automatic shifting
“Semi” : Clutchless manual shifting, dual clutch transmission
“Manual” : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 600 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 4 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]] 3.70 , -- Copy and paste a ratio to add a gear
--[[Neutral]] 0 , -- Ratios can also be deleted
--[[ 1 ]] 3.53 , -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]] 2.04 ,
--[[ 3 ]] 1.38 ,
--[[ 4 ]] 1.03 ,
--[[ 5 ]] 0.81 ,
--[[ 6 ]] 0.64 ,
}
Tune.FDMult = 1 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
–[[Brakes]]
Tune.ABSEnabled = true – Implements ABS
Tune.ABSThreshold = 20 – Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 1500 -- Front brake force
Tune.RBrakeForce = 1000 -- Rear brake force
Tune.PBrakeForce = 5000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Front brake force [PGS OFF]
Tune.RLgcyBForce = 10000 -- Rear brake force [PGS OFF]
Tune.LgcyPBForce = 25000 -- Handbrake force [PGS OFF]
–[[[Default Controls]]
–Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67 , – Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , – Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.T ,
ToggleABS = Enum.KeyCode.Y ,
ToggleTransMode = Enum.KeyCode.M ,
ToggleMouseDrive = Enum.KeyCode.R ,
--Primary Controls
Throttle = Enum.KeyCode.Up ,
Brake = Enum.KeyCode.Down ,
SteerLeft = Enum.KeyCode.Left ,
SteerRight = Enum.KeyCode.Right ,
--Secondary Controls
Throttle2 = Enum.KeyCode.W ,
Brake2 = Enum.KeyCode.S ,
SteerLeft2 = Enum.KeyCode.A ,
SteerRight2 = Enum.KeyCode.D ,
--Manual Transmission
ShiftUp = Enum.KeyCode.E ,
ShiftDown = Enum.KeyCode.Q ,
Clutch = Enum.KeyCode.LeftControl ,
--Handbrake
PBrake = Enum.KeyCode.LeftShift ,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1 ,
MouseBrake = Enum.UserInputType.MouseButton2 ,
MouseClutch = Enum.KeyCode.W ,
MouseShiftUp = Enum.KeyCode.E ,
MouseShiftDown = Enum.KeyCode.Q ,
MousePBrake = Enum.KeyCode.LeftShift ,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2 ,
ContlrBrake = Enum.KeyCode.ButtonL2 ,
ContlrSteer = Enum.KeyCode.Thumbstick1 ,
ContlrShiftUp = Enum.KeyCode.ButtonY ,
ContlrShiftDown = Enum.KeyCode.ButtonX ,
ContlrClutch = Enum.KeyCode.ButtonR1 ,
ContlrPBrake = Enum.KeyCode.ButtonL1 ,
ContlrToggleTMode = Enum.KeyCode.DPadUp ,
ContlrToggleTCS = Enum.KeyCode.DPadDown ,
ContlrToggleABS = Enum.KeyCode.DPadRight ,
}
–[[Weight Scaling]]
–[Cubic stud : pounds ratio]
–[STANDARDIZED: Don’t touch unless needed]
Tune.WeightScaling = 1/50 --Default = 1/50 (1 cubic stud = 50 lbs)
Tune.LegacyScaling = 1/10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF]
return Tune
try it is not very good , but try it.
You can also add a tire / traction script.